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The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball however, the size of the balls must be considered). The slow-down ball slows the speed of the chain of balls for a short length of time. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. Time bonuses are also awarded if a player completes the level within ace time – ranging from thirty seconds to four minutes depending on the level.įour different types of power-ups show up in the balls, which can be activated by exploding the ball with the power-up. There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and chains for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar).
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The level is completed when after the bar is filled, the player eliminates all of the balls on the screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. To prevent the balls from reaching the skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. As soon as one ball reaches the skull, the others follow and the player loses a life. The player can carry two balls at a time and can switch at any time. The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path (the path is clearly visible in all of the levels except for the last level) with other balls before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. Zuma received the 2004 "Game of the Year" award from RealArcade. It is also included with the PlayStation 3 retail version of Bejeweled 3, along with Feeding Frenzy 2. Īn enhanced version, called Zuma Deluxe, was released for Microsoft Windows and Mac OS X as well as an Xbox Live Arcade download for the Xbox 360 and a PlayStation Network download for the PlayStation 3. It was released for a number of platforms, including PDAs, mobile phones, and the iPod. Zuma is a 2003 tile-matching puzzle video game developed by Oberon Media and published by PopCap Games. Mac OS X, iPod, Mobile phone, Windows, Windows Mobile, Xbox, Xbox 360 ( XBLA), PlayStation 2, Palm OS, Java, PlayStation 3, PlayStation Portable ( PSN), In-flight entertainment (IFE)
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